Large City: Schyrōv Chyo̠rbōs Gri

Schyrōv Chyo̠rbōs Gri

Schyrōv Chyo̠rbōs Gri
Example Wood Elf architecture.
StateRosid
ProvenceGde̜ngwatyod Moot
RegionGdöqüe Gdu Moorland
Founded1463
Community LeaderLord Tsel
Area95 km2 (38 mi2)
Average Yearly Temp7°C (44°F)
Average Elevation3950 m (12959 ft)
Average Yearly Precipitation244 cm/y (96 in/y)
Population22533
Population Density237 people per km2 (592 people per mi2)
Town AuraWild Magic
Naming
Native nameSchyrōv Chyo̠rbōs Gri
Pronunciation/scroːv/ /ˈco̠rboːs/
Direct Translation[gentle] [giant]
Translation[Not Yet Translated]

Schyrōv Chyo̠rbōs Gri (/scroːv/ /ˈco̠rboːs/ [gentle] [giant]) is a subtropical Large City located in the Gde̜ngwatyod Moot of the Rosid.

The name Schyrōv Chyo̠rbōs Gri is derived from the Goblin language, as Schyrōv Chyo̠rbōs Gri was founded by Giant Ground Crickets, who was culturaly Wood Elf.

Climate

Schyrōv Chyo̠rbōs Gri has a yearly average temperature of 7°C (44°F), with its average temperature during the summer being an icy 26°C (78°F) and its average temperature during the winter being a cold -11°C (13°F). Schyrōv Chyo̠rbōs Gri receives an average of 244 cm/y (96 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Schyrōv Chyo̠rbōs Gri covers an area of nearly 95 km2 (38 mi2), and an average elevation of 3950 m (12959 ft) above sea level.

Overview

Schyrōv Chyo̠rbōs Gri was founded durring the late 16th century in spring of the year 1463, by Giant Ground Crickets. The establishment of the new community went well, with no major obsticles durring construction.

Schyrōv Chyo̠rbōs Gri was built using the conventions of Wood Elf durring the late 16th century. Naturaly, all settlmentss have their own look to them, and Schyrōv Chyo̠rbōs Gri is no diffrent. The city's buildings feature timber and earth construction, with most buildigns first floors resembling mounds of earth, with subsequent floors appearing as elaborate log cabins, with each building forming a tiered pyramid of sorts fromed from the stack of rectangular, peek roofed cabins. Most wooden bracing, support, and trim is carved with decorative knotwork, and the larger structures even feature painted trim which emphasises the knotwork.

Schyrōv Chyo̠rbōs Gri is buildings are arranged arround a single restrictive packed earth mainstreet with many smaller streets branching off of it which gives the city a over all rectangular shape, albit one warped and twisted by the nature of the curves of the main road. The city rests behind a thin stone wall. The wall's design was likly directly copied from a castle's parmiter defences. It's simply that the arcatect made Schyrōv Chyo̠rbōs Gri's wall substancialy thinner than a castle's walls. While the towers and gatehouses are adiquite, the obvious cost savings measure of making the walls drasticaly thinner reduces their ability to resist siege weapons greatly. The city's impressive-looking wall could fail at a critical moment in battle, and would likely not even resist a few bandits with improvised siege equipment. Schyrōv Chyo̠rbōs Gri's budget oriented are in an unremarkable state. To some, this is the ideal sate for defences to be in. In need of absoutly nothing, and ready to serve the city as needed.

Before you’ve even set foot into the heart of Schyrōv Chyo̠rbōs Gri, you can smell it. The incense. It hangs about the town like a cloud. Monks, priests, and clerics are everywhere, all dedicated to the same god, all performing the same rituals to bless and anoint buildings, streets, people, animals, you name it they are or have blessed it. The same holy symbol is everywhere too. Its on buildings, on people, and even branded into livestock. This certainly loves its god. More than it loves wealth. The city is very clearly poor. Buildings are run down in ways that are not imeadiatly obvious. The people are a bit too thin. The market is very eager to sell to newcomers, but not so eager to buy from them. There’s also a general lack of the hum and buzz of healthy industry in Schyrōv Chyo̠rbōs Gri.

Civic Infrastructure

Schyrōv Chyo̠rbōs Gri possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.

Schyrōv Chyo̠rbōs Gri has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Schyrōv Chyo̠rbōs Gri has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Schyrōv Chyo̠rbōs Gri. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Schyrōv Chyo̠rbōs Gri's parks.

Schyrōv Chyo̠rbōs Gri has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Schyrōv Chyo̠rbōs Gri.

Schyrōv Chyo̠rbōs Gri has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Schyrōv Chyo̠rbōs Gri has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Schyrōv Chyo̠rbōs Gri has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Schyrōv Chyo̠rbōs Gri has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Schyrōv Chyo̠rbōs Gri has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Schyrōv Chyo̠rbōs Gri has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Schyrōv Chyo̠rbōs Gri has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Schyrōv Chyo̠rbōs Gri's public wards, blessings, and other arcane systems.

Schyrōv Chyo̠rbōs Gri has an Theological Academy which trains clergy in various arcane and theological topics required for their occupations.

Schyrōv Chyo̠rbōs Gri possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Schyrōv Chyo̠rbōs Gri's grid is powered by a boiler and turbine based power plant.

Schyrōv Chyo̠rbōs Gri's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Schyrōv Chyo̠rbōs Gri has a first rate hospital which caters to anyone in need of long term medical care.

Schyrōv Chyo̠rbōs Gri has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.

Schyrōv Chyo̠rbōs Gri has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Schyrōv Chyo̠rbōs Gri's natural decorations nor waterways.

Schyrōv Chyo̠rbōs Gri has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Schyrōv Chyo̠rbōs Gri has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Schyrōv Chyo̠rbōs Gri has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Schyrōv Chyo̠rbōs Gri's mayor's house was built using a different architectural style from the rest of the town. The style used is based upon new and innovative technologies of construction and the idea that form should follow function. It was an embrace of minimalism and a rejection of ornament. The style became characterized by an emphasis on volume, asymmetrical compositions, and minimal ornamentation..

Due to the actions of local Kami, spring is recurring in Schyrōv Chyo̠rbōs Gri.

The Domovoi near Schyrōv Chyo̠rbōs Gri are known to be a mutant strain of the creature.

Schyrōv Chyo̠rbōs Gri's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves line dance to channel Enchantment energies of tier 3 via mimery.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 42
  • Farmers: 75
  • Farm Laborer: 125
  • Hunters: 75
  • Milk Maids: 57
  • Ranchers: 29
  • Ranch Hands: 60
  • Shepherds: 53
    • Farmland: 91033 m2
    • Cattle and Similar Creatures: 5633
    • Poultry: 67599
    • Swine: 4506
    • Sheep: 225
    • Goats: 45
    • Horses, Mounts, and Beasts of Burden: 2253

Craftsmen

  • Arms and Toolmakers: 47
  • Blacksmiths: 50
  • Bookbinders: 29
  • Buckle-makers: 30
  • Cabinetmakers: 46
  • Candlemakers: 68
  • Carpenters: 69
  • Clothmakers: 66
  • Coach and Harness Makers: 24
  • Coopers: 57
  • Copper, Brass, Tin, Zinc, and Lead Workers: 32
  • Copyists: 21
  • Cutlers: 18
  • Fabricworkers: 52
  • Farrier: 109
  • Furriers: 14
  • Glassworkers: 75
  • Gunsmiths: 46
  • Harness-Makers: 22
  • Hatters: 41
  • Hosiery Workers: 16
  • Jewelers: 26
  • Leatherwrights: 56
  • Locksmiths: 22
  • Matchstick makers: 34
  • Musical Instrument Makers: 34
  • Painters, Structures and Fixtures: 27
  • Paper Workers: 32
  • Plasterers: 32
  • Pursemakers: 39
  • Roofers: 23
  • Ropemakers: 22
  • Rugmakers: 21
  • Saddlers: 42
  • Scabbardmakers: 48
  • Scalemakers: 23
  • Scientific, Surgical, and Optical Instrument Makers: 14
  • Sculptors, Structures and Fixtures: 21
  • Shoemakers: 20
  • Soap and Tallow Workers: 67
  • Tailors: 155
  • Tanners: 28
  • Upholsterers: 35
  • Watchmakers: 32
  • Weavers: 77
  • Whitesmiths: 18

Merchants

  • Adventuring Goods Retellers: 15
  • Arcana Sellers: 15
  • Beer-Sellers: 30
  • Booksellers: 33
  • Butchers: 52
  • Chandlers: 62
  • Chicken Butchers: 61
  • Entrepreneurs: 22
  • Fine Clothiers: 60
  • Fishmongers: 59
  • Florists: 13
  • Potion Sellers: 36
  • Resellers: 86
  • Spice Merchants: 30
  • Wine-sellers: 43
  • Wheelwright: 35
  • Woodsellers: 21

Service workers

  • Bakers: 125
  • Barbers: 104
  • Coachmen: 32
  • Cooks: 90
  • Doctors: 46
  • Gamekeepers: 36
  • Grooms: 20
  • Hairdressers: 77
  • Healers: 60
  • Housekeepers: 70
  • Housemaids: 132
  • House Stewards: 66
  • Inns: 22
  • Laundry maids: 38
  • Maidservants: 90
  • Nursery Maids: 40
  • Pastrycooks: 70
  • Restaurateur: 83
  • Tavern Keepers: 97

Specialized Laborer

  • Ashworkers: 30
  • Bleachers: 20
  • Chemical Workers: 12
  • Coal Heavers: 45
  • In-Town Couriers: 52
  • Long Haul Couriers: 50
  • Dockyard Workers: 44
  • Gas Workers: 10
  • Hay Merchants: 18
  • Leech Collectors: 65
  • Millers: 48
  • Miners: 46
  • Oilmen and Polishers: 38
  • Postmen: 51
  • Pure Finder: 29
  • Skinners: 66
  • Sugar Refiners: 12
  • Tosher: 36
  • Warehousemen: 77
  • Watercarriers: 51
  • Watermen, Bargemen, etc.: 60

Skilled Laborers

  • Accountants: 28
  • Alchemist: 32
  • Clerk: 45
  • Dentists: 22
  • Educators: 60
  • Engineers: 31
  • Gardeners: 22
  • Mages: 16
  • Plumbers: 23
  • Pharmacist: 27
  • Professors: 9
  • Scientists: 16
  • Wizards: 9

Civil Servants

  • Adventurers: 22
  • Bankers: 31
  • Civil Clerks: 50
  • Civic Iudex: 25
  • Consultants: 14
  • Exorcist: 50
  • Fixers: 27
  • Kami Clerk: 48
  • Landlords: 42
  • Lawyers: 29
  • Legend Keepers: 38
  • Militia Officers: 150
  • Monks, Monastic: 66
  • Monks, Civic: 75
  • Historian, Oral: 52
  • Historian, Textual: 27
  • Policemen, Sheriffs, etc.: 52
  • Priests: 107
  • Rangers: 29
  • Rat Catchers: 33
  • Scholars: 36
  • Spiritualist: 40
  • Slayers: 12
  • Storytellers: 73
  • Military Officers: 80

Cottage Industries

  • Brewers: 64
  • Comfort Services: 83
  • Enchanters: 26
  • Herbalists: 25
  • Jaminators: 77
  • Needleworkers: 68
  • Potters: 35
  • Preserve Makers: 62
  • Quilters: 33
  • Seamsters: 112
  • Spinners: 70
  • Tinker: 26
  • Weaver: 57

Artists

  • Actors: 24
  • Architects: 8
  • Bards: 34
  • Costumers: 13
  • Dancers: 27
  • Drafters: 14
  • Engravers: 17
  • Fine Furniture Carpenters: 11
  • Glaziers: 23
  • Inlayers: 22
  • Musicians: 72
  • Painters, Art: 11
  • Playwrights: 23
  • Sculptors, Art: 20
  • Wood Carvers: 75
  • Writers: 72

Produce Industries

  • Butter Churners: 83
  • Canners: 64
  • Cheesmakers: 75
  • Ice Merchants: 9
  • Millers: 45
  • Picklers: 38
  • Smokers: 28
  • Stockmakers: 25
  • Tobacconists: 33
  • Tallowmakers: 52

8389 of Schyrōv Chyo̠rbōs Gri's population work within a Foundational Occupation.

13018 of Schyrōv Chyo̠rbōs Gri's population do not work in a formal occupation, but do contribute to the local economy. 1126 (5%) are noncontributers.

Points of Interest

While private tutelage of worthy apprentices can be had even in most remote villages, Schyrōv Chyo̠rbōs Gri is home to a proper school dedicated to teaching magic. Such schools are usually small, with no more than a few dozen pupils, most of whom will fail for lack of talent or discipline. The instructors are rarely first-rate, usually serving only for the pay and status, but sometimes a genius sorcerer will find a reason to observe likely apprentices here. Given the unfortunate accident potential of the school, it’s probably isolated or well-fortified.

Schyrōv Chyo̠rbōs Gri makes use of canals for some of its streets. Locals often fish in the canals.

POI

History

In time immemorial, reportedly some time during the late 2nd century a local hero by the name of spared the town from the rampage of a legendary monster. was immortalized in song for this deed.

History